Superhot VR In Review: Bullet Time Has Never Been So Sweaty.

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From regular SUPERHOT, but my point still stands.

Superhot VR is an exercise in patience and absolute badassery.

Superhot VR is a puzzle game first and foremost. The gif above is of the regular version, but it illustrates the point perfectly. You’re stuck in an elevator and have to kill every low-poly red man in quick fashion. But it’s not actually quick.

The “gimmick” in Superhot is time only moves when you do. The whole situation is frozen if you stand perfectly still. It’s easy in the regular version of the game, but in Superhot VR you need to actually stand still. In Superhot you needed to aim your reticle at an enemy, but in Superhot VR you need to actually aim your gun at your enemies. Time jumps forward when you fire or throw a weapon; it’s thrilling when you fire, then an enemy fires, requiring you to slowly dodge the buckshot from your enemy’s shotgun. It’s incredibly refreshing in a market of so many damn shooting galleries.

The story in Superhot VR isn’t the story in regular Superhot. You’re not delving through fake hacking, but are instead in an odd cerebral VR setup. Forces are affecting you as you don your in-game VR headset.

Ye. You’re in VR while you’re in VR. It’s VR all the way down.

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Throwing shurikens is difficult but satisfying.

I’ll keep it short. You can shoot an enemy in the head, physically throw the gun at a gunman, catch the gun he lets go, and then blast another one in the chest with that gun. The game biases the guns to fly towards you, making you feel like a total action movie badass. Enemies are blown away in a haze of red particles, with an incredibly satisfying glass-y tinkle sound as the fragments fly through the air. The presentation is clean: white and gray environments, black weapons, and bright red enemies. Weapons have a clear “thunk” when you fire them and the time jogging has a whine that creates a tiny bit of tension every time you fire or make a move.

Superhot VR is only about three hours long, which is par for the course for VR games. It’s three hours of intense, methodical planning and frantic execution.

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EAT IT. EAT IT. EAT IT.

Superhot VR is worth the money. You’d watch me do Arsenio Hall movements if you watched me play the game and leaning left and right as I dodge bullets.

It’s fun. It’s satisfying. It’s Superhot.

SUPER HOT. SUPER HOT. SUPER HOT. SUPER HOT.

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